Interview with Jayden William Montoya
By: C.W. Winter

Hello everyone! C.W. Winters, here and I'm back for another round of Interviews for The World of Myth Magazine. Since we are here in the groundbreaking issue #100, I wanted to talk to someone who has been here every step of the way. Someone who has been a contributor and understands the growth of the magazine.
With that said, today's guest has been around since issue #1 and has been a contributor himself as well. So please welcome, Jayden Montoya!
First, thank you, Mr. Montoya, for allowing us to sit down with you I know you are short on time as you work on your own company. So, let’s see what kind of questions we have for you today, shall we?
Jayden William Montoya: C.W. Winter: You were almost three years old when your Dad, Aunt, and Terry first put out the magazine. You have grown up with "The World of Myth." In those years, do you have a favorite memory during that time?
Jayden William Montoya: I had a contribution a few years ago called "Paradox" that was created as part of a school project. While I'm personally looking back at this artwork, this was actually going to be the cover of issue 60, but I later turned the idea down, stating that "it could embarrass me."
C.W. Winter: What would you say was your favorite contribution to the magazine?
Jayden William Montoya: Despite my personal embarrassment of making this, my first-ever contribution, Paradox, is definitely my favorite, even if it looks slightly crooked and assisted by my former teacher because I wasn't entirely sure what my art project was supposed to be.
C.W. Winter: I understand you are a huge gamer; what do you think of our video gamer reviews?
Jayden William Montoya: They're amazing. I was initially suggested to do at least one review, but I was too busy with other projects. After years of declining, I have officially come out of my way. I want to do reviews after being inspired by other YouTubers such as Cygnus Destroyer and BigMarioFan100.
C.W. Winter: Speaking of Video games, you started your own company called "Blood Streams Corporation" and are producing video games. What games have you released, and what's next to come out?
Jayden William Montoya: Bloodstreams Corporation has released a number of titles ranging from perfect all the way to downright awful. Released projects are pretty long to explain, with one, Bloodstreams Battles: Zero Hour, that almost destroyed the company's reputation when it launched on October 7, 2017, merely because I didn't have any time to patch out a lot of its issues, which would eventually be updated two times improving its stability and fixing a huge amount of glitches. Their current upcoming projects are Cat Invaders 12: Vengeance Awaits, Bloodstreams Battles Online, Bloodstreams Battles X, and Bloodstreams Battles: Zero Hour Remastered, with Online being scheduled for September 7, 2024.
C.W. Winter: You are very public and open about your battle with Autism. Do you feel it helps you with your creativity?
Jayden William Montoya: While I'm usually quite shy about discussing my disability, it does help create a large amount of parodying since 2014, even if they weren't well-received since 2016.
C.W. Winter: In the past, you have contributed art to The World of Myth, as the magazine has been a family affair with your family, your Dad, Mom, Aunt, and now sister, Zoie contributes. Do you plan on any form of contribution in the future?
Jayden William Montoya: Whenever there's enough time and options for me, I would like to, as I have been currently planning to remake "The Paradox" art I made into a better-made, computerized version, but that has yet to be determined.
C.W. Winter: What are your plans for 2022?
Jayden William Montoya: After nearly four years in the making, I plan to release Mico 1.8. This update to my Dr. Sbaitso clone introduces a massive amount of features, both simple and way too complex for even the most skilled JavaScript coders, that is all listed on the "About Mico" dialog, and a completely new customizable interface I decided to call "Razer," named after the Razer line of gaming enhancements, which was an experiment in 2019 that eventually became its final design by evolving the old Bootstrap 4 standards into a much rounded, curved style using the same color scheme Bloodstreams Corporation uses on their homepage.
C.W. Winter: Let's talk about PCE, shall we? Most people did not know that it was your first public appearance and the release of a game. What was that like?
Jayden William Montoya: The Bloodstreams Battles Online demo was a massive disaster due to negligence with Wi-Fi and a negative reception coming from someone who downloaded the demo version online claiming that Bloodstreams Battles Online ran way too slowly. Despite the game receiving massive improvements after the demo, personal issues such as fear of touching resulted in Bloodstreams becoming very quiet about this game. I hope I can resume the production of this game.
C.W. Winter: Let's jump to the things you do for fun; I heard you have gotten into watching horror films. What is your favorite scary movie?
Jayden William Montoya: Unfriended: Dark Web, definitely. I discovered this movie back in September 2019 by Dead Meat while looking for Windows 10 Mobile ringtones to use on an iPhone 7 Plus before my mind started to play that classic Skype ringtone from the days of old, which reminded me to find more about it and eventually stumbled across both Unfriended and its 2018 sequel.
C.W. Winter: Do you have a fond memory of Terry D. Scheerer you could share?
Jayden William Montoya: I vaguely remember when he came over sometime in the past. I remember constantly rewatching an old video of the crazily weird Wii playing I was doing back in 2009 with him.
C.W. Winter: Do you still visit the magazine?
Jayden William Montoya: Only when I do whenever I'm not too busy and/or having my typical anxiety attacks.
C.W. Winter: What do you think about "The World of Myth" as it moves into its seventeenth year?
Jayden William Montoya: To me, I personally think it's cool, even if I don't usually peek around here.
C.W. Winter: Aside from it being the one-hundredth magazine issue, you launched something today as well. What is it?
Jayden William Montoya: The Dot Racer Marathon's final game, Dot Racer: Return to Tomorrow, for the 3DS platform. The marathon had been going on since August 6, which will be followed up with the compilation, Dot Racer Collection, in December this year.
C.W. Winter: If any of our readers want to contact you via social media, what outlets can they find you at?
Jayden William Montoya: I'm available at Facebook, Twitter, and Instagram. @jaydenwmontoya. I decided to use it because I wanted to split accounts into two.
C.W. Winter: Thank you, again, for your time. Before we sign off, is there anything you would like to say as a parting note to our readers?
Jayden William Montoya: Not at the moment.
C.W. Winter: And words for your Dad and the magazine?
Jayden William Montoya: I hope everyone the best of luck on its future. 😉
